Tuesday, March 30, 2010

A Sacrifice to be Made...


A young woman born as a living sacrifice.  the tribal tattoos on her neck, wrists and ankles are quite significant; they represent the burden she must carry, like shackles on a slave.  the mark above her chest is a covenant that binds her to this burden.  another victim of circumstance...

The design was originally inspired by Yorda from Ico, but was later influenced by Nina from Breath of Fire: Dragon Quarter as she too is a prisoner with this beautiful glow of naive purity that i was looking for.  unlike Nina, i chose a more healthy look.  she's a sacrifice, therefore she's meant to look presentable and not dressed in rags.  a prisoner of a different sense.

Honestly...this pic gave me massive 'tunnel vision'.  i spent hours adjusting the face cos it looked too young to begin with.  ever the perfectionist, eh?

Cannon Fodder


Finished working on my guard concept just last week.  i was experimenting with a different painting style this time round.  the idea behind the colours is to apply them quickly without sacrificing the detail in my line art.

Whenever i do lines, i have a tendency to do the shading with it, adding more detail.  this is all fine and dandy...until i start colouring.  a lot of the work i put into the shading through my lines is undone the moment i add values through colour.  the two then start working against each other to the point of canceling the other out.  well, in some respects.  that's why i'm always concerned when doing detailed lineart and painting it after.  but no more!  in a way :p

The idea is simple: colour with base colours and quick shadow/highlight passes (i did mine in a few minutes), then bleach the crap outta it by adjusting the curves and exposure levels.  exposure in photoshop made the whites brighter while messing with curves created this nice strong contrast of dark values right next to the hightlights.  i then added a sepia wash over the whole thing cos i didn't like the colours at the time, and lightly painted the blues in.  the graininess is cos i used a filter...not sure which one tho.  didn't turn out too bad, but it's definitely something i'm willing to develop.

Here's the original line art and some early concept sketches:


Sunday, March 28, 2010

Sunrise...Sunset


Final concept for my environment.  i always seem to gravitate towards oranges and reds, and complimenting it with blues.  it originally looked a lot duller, but i upped the saturation level and added a bit of exposure to intensify the horizon.  i'm quite happy with how it turned out :)

Environment Art

I finally got around to concepting the environment.  did a few mockups in Painter before switching to Photoshop when i got serious about the detail.  i find Painter rather difficult since colour is something i have trouble dealing with at times.  choosing the right colours can be tedious for me.  with Photoshop, i can always make adjustments to contrast/exposure/curves/saturation/etc much more easily, and it tends to give me surprising results and colours i never would have thought of using.



Here's some isometric layouts of the bridge and altar.  i always feel safer doing line art.

Chasing a Moon

Considering that i've still a few more concepts to post up here, i might as well do another post.  that, and it's late and i'm still awake :s


The steed of my protagonist.  i came up with an idea to have a mount for the main character, much like in Shadow of the Colossus, but rather a horse, i decided to make a warg (i.e. giant wolf) instead.

So i came up with this: an almost extinct species of Greater Warg called a Sabre Hound.  it turned out to look less like a wolf, but i kinda like it that way; makes it look more distinct.  it's roughly the size of a horse, but fully matured adults can grow 2-3 times larger with their tails splitting to form two and the hairs on their forelegs doubling in length.  its tail and maine can be hardened when the creature is aggravated, creating blades (hence the name).


I decided to call the creature 'Hati', which stems from Norse Mythology about a wolf that chases the moon.  i believe the word literally translates to mean 'hate'.

Though primarily hostile, the one in my film is very loyal to the protagonist.  the relationship between the two is one of master and servant, but only in the eyes of the creature.  the protagonist sees it more as a partner he can rely on and treats it as a friend than a servant.

Short Film Project: The Offering

I've finally started concepting my short film for my final year of animation at uni.  it's called 'The Offering', and is a tale of a young man journeying to save a damsel in distress.  ok, it's not as straight forward as that, but i've been wanting to make this for quite some time now.  Fumito Ueda's Shadow of the Colossus will be a huge source of inspiration for the setting, characters and story.  actually, a lot of the work from Team Ico inspires me.  another source of inspiration is Hayao Miyazaki's Princess Mononoke, prince Ashitaka in particular...such a kick ass character.

Here's the first set of concepts for my film.  this is a rough version of my Colossal Beast; one of the main antagonists the hero must face.  i did this last year to jump-start my ideas and story.  used an assortment of 5H - 5B pencils on an A3 sheet of paper.  many of the design elements were inspired by the various colossus fan art by an artist named Cristian Penas (his deviantART page is http://cristianpenas.deviantart.com/).  awesome artist.


This one's the finished line art i did in Photoshop about a month ago, which i based on my rough concept.  took almost 2 weeks to finish; working on it a few hours each day.  so far, it's the largest digital image i've ever done (8575x13416 pixels).  i was a bit scared of colouring it, so i'm leaving the colours for later.  wat i love most when concepting is creating repetition, especially when making patterns.  i guess you can say this is the best i can do as far as line art goes ;)


Always gotta keep pushing it.  more stuff coming soon!

Friday, March 26, 2010

In The Beginning...


Ok, so i've finally started an art blog to showcase my developmental process and post random stuff every now and then.  A friend of mine, Sir Daimon Hall, suggested i give it a whirl.  So far so good ;)

To kick start, i should probably introduce and describe my current situation...

The name's Al Dayan, and at the moment i'm working at an independent game studio called Valhalla Studios as a part-time artist and animator.  The place also doubles as a training facility for high school students learning a Cert III in IT.  The little buggers can be noisy at times, but some of them are great once you get to know em, especially the artistic ones; they're quite talented for their age. I'm originally from a trade background since i used to be a trade assistant for my Dad and did labour work at a factory for a local cabinet maker.  I guess i've always been a worker...must be in my blood ;)

I'm also studying full-time at Queensland University of Technology (QUT), doing a Bachelor's in Fine Art: Animation.  In my 3rd year at the moment, so it's the big one!  My only previous tertiary level education is my Diploma in Multimedia from Southbank Institute of Technology, where i first got introduced to 3D.

I've always been an artist, though my love for animation has slowly grown to the point of being my main professional focus.  Texturing and 3D modeling are other stuff i can do, but i'd rather pursue animation and concept art, particularly towards characters and creatures.  I've also done a bit of programming...which is odd for an artist to be able to do.  It was fun, but i'm keeping well away from it now as art's my main passion...at least, that's what i tell myself.

My ultimate professional goal?  To own my own studio.  I'd probably call it something similar to this blog.  We'll see, eh?  We'll see.

Anyway, that's it for now.  Hope that was a good read for ya.  Be on the lookout for me constantly using an 'ellipsis' ===> '...' i use em all the time...no idea why.    I'm a bit late with starting these sorta things, but i'm gonna see how it goes updating periodically.  Should be fun :)